Witchcraft
In our world, magic is real. It is much less about waving a wooden stick and instantly creating a magical fix to any problem though: At Forever and a day, we call it Witchcraft or The Craft for a reason. It requires preparation, knowledge and a strong link to your surrounding, Witchcraft is never instant or easy to cast. It's a craft, something one needs to learn and master with all it's components, preparations and executions. It easier to do in bigger numbers and it requires effort and time.
Practicing witchcraft can be done in several formats: it can be done as rituals, songs, potions. Often it involves chanting and working with different materials – herbs, naturalistic elements such as wood or stone, incense and symbols carved into the components. It can be done with the use of the basic elements such as water, fire, wind and earth.
There is no set rules on how to cast which spell – it's much more about the witch tapping into their connection to their surrounding, influencing and molding its energies and thus manipulating the world to their will. Different spells will require different formats, some spells might be stronger as potions while others work best as rituals. There is always the potential that something might go wrong if the witch is inexperienced or not atuned to their surrounding. Witchcraft is a part of nature and as such, it is raw and chaotic. There is a fine line between embracing the chaos to master it and drowning in it until it takes control itself.
Rinta
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Due to their own personal nature, most witches have special fields of witchcraft that they are particularily good at. That special field of expertise, that specific atunement to an aspect of life, is called Rinta. A witch's Rinta could be to influence dreams or to cast weather spells. It may be that their Craft works best on animals or on the spirits of this world.
Witches are not restricted to their Rinta, they may cast any spells. It is just that they are particularily good at certain aspects of the Craft, therefore it makes sense to seek out a witch with an according Rinta for certain kinds of spells.
Witchcraft at the larp
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As you probably already suspected when reading our set up of Witchcraft, a lot of this is to encourage more play with each other. It's not always fun to spend 5 hours in the forest, preparing and executing a ritual on your own (though it can be very meditative, we hear!), that's why we've designed the Craft to be played on together.
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In practice, this means that the following guidelines are to be used when playing on Witchcraft during the game:
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Try not to call it magic. It's a craft and a science. We prefer the terms Witchcraft, Craft, Spell, Curse, Spellweaving etc.
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No witchcraft without preparation. It doesn't work at an instant, it needs to be planned and composed first.
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It takes at least two witches to cast anything. This might be self-explanatory but we're really just trying to get you to play together with this technique. Nothing better than a spell prep team to bond with your new friends!
It is entirely up to you how to portray the Craft. We've mentioned a few examples above but really, anything that feels right to you, go for it. Just make it clear that you're casting a spell, make it a big scene and a cool experience for yourself and anyone involved. We're also really encouraging you to bring materials yourself – we will not have an organiser room full of cool props, we'll have very basic equipment. So if you need a fog machine for your ritual, please bring it yourself!
If you have ideas and need help executing them, write to us! Especially if we know about your plans beforehand, we'll happily try and make it happen with you :)