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Mechanics

This is a short overview over the mechanics we will use - you'll find more details in our Design Document. All of these will be explained and workshopped on location.
We encourage all participants to calibrate certain boundaries - like physical touch, triggers, Ars Armandi - with relevant relations before the game.

Escalating Play

We will be using non-verbal gestures ("Come at me" and "Tone it down" movements) to signal that you would like a scene to escalate or de-escalate offgame. We'll also be using the tap-out technique to get out of scenes where you are physically close to each other.

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Cut

When you want a scene to end and be able to leave it without further ado, you say "Cut" loud and clear and accompany it by making the "T"-Time out movement with your hands.

Look Down

If you wish to pass through a scene without joining it  - for any offgame reason - you can shield your eyes with one hand and simply walk through. You may also use this discreetly to have offgame calibrations with people during the game.

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Physical Touch & Conflict

At a larp like this, calibrating any and all touch in a safe way is tricky and we will assume that participants are comfortable with physical touch in the intensity of e.g. a hug or a superficial touch on the arms. You may always opt out of physical touch. When approaching someone, you ideally make sure that they see you initiating touch so they may opt out of it.
Physical conflict aka fights may be played but only if you offgame calibrated them before.

Ars Armandi

In order to portray sexual play, we will be using the meta-technique Ars Armandi. Any play on sexual encounters will be opt-in and calibrated offgame first. You may not initiate Ars Armandi if you didn't get offgame consent to do so.

Note on Consent: No always means no. Only an enthusiastic "Yes!" is considered consent and can, obviously, always be taken back if you ever feel uncomfortable.

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Name tags

During the game, all participants will be wearing name tags.

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