Play Philosophy
Participants of A Harvest Dance will come from different parts of the world and bring different cultures to our game. To ensure everyone's emotional and physical safety, we will use a few basic sentiments as the foundation for our play together.
Co-creative Play
We are organising this larp to give you a playground but the playing itself has to happen through you. At our larps, we expect players to take initiative to enhance their own game, both before and during the event - if you think you're lacking a relation, build it. If you want to play a plot, plan it. If you want a certain scene, make it happen. We can assist you but you are just as much part of making this experience as we are. We need you to be responsible for your own well-being and fun and actively speak up, seek help and put in the effort to make this experience good for yourself. We are not customer service and we rely on our participants to be invested and active in our events as well!
Play to Drama
The stories we wish to tell are driven by narrative first, by logic second. This order is very important to us as we prefer a story to be beautifully told rather than for it to make 100% sense. That's why we would like our participants to let their in-game decisions be driven by the questions "What creates the most play?" and "What would be more dramatic?" if they are in doubt. Don't be afraid of overdoing it - experience shows that we more often hold cool ideas back rather than overdoing a scene. Just go for it and in return, don't judge other people's emotional scenes. We are all here to pretend, no such thing as pretending too much.
Play to Lift
The stage of this LARP is a shared one and as that needs a certain empathetic recognition of where your own bit of stage ends and that of another begins. We want our players to play each other up, highlight each others' characters' strong suits and thus be able to trust in each other to respect everyone's bit of stage. That way, we can tell the story together, rather than have it be a one-Fae-show.
Yes And & Bullshitting
We aim to provide you with a basic setting, world, and mood that you can then use to plant your own ideas and stories into if you want to. This means that we won't be releasing a gapless world-building in which the workings and structures of this world are 100% set and explained - we would much rather leave room here and there for you to fill. That means that we expect all participants to accept each other's ideas and conform with a certain amount of "bullshitting" when gaps are being filled. Get used to saying "Yes, and" and weaving your own thoughts into an idea that someone else presents you with during the game.