top of page

The Cunning

Tricksters

Playful

Competitive

Curious

Welsh Folklore

We are the song that lures you into the woods at night, a melody that teases your senses drawing you to us and the wonders we might show you. In your heart, you know you want to come and play, dance the night away and forget the world around you with all its troubles and worries. Come, child, make yourself ours and sing with us till dawn - no matter what it might mean for your tomorrows. Today, we play and you are the game.

Line.png

The Cunning are the Fae of the Otherworld called Annwn, a place of pleasure and games. They are led by the hunter Arawn, though it isn't a heavily enforced structure at all. The Cunning like to tease and test their boundaries - with other Fae and mortals alike. Therefore, they're known to interfere with mortal business quite a lot, may it be to play tricks, cause mild havoc or seduce mortals to follow them to Annwn - a place from which no mortal will leave the same as they entered.

 

The sense of competition is strongest with The Cunning of all Fae, as it is a short-fused sport that can be applied to any given situation. And they will gladly due so, given the opportunity: May it be as to who might woe the heart of a fair mortal noble best or who will convince more households that their basement is haunted by the next full moon, the Cunning will find a way to make their everyday life worth the while. Should they fail at that, they are prone to bad tempers like bored children acting out.

 

The Cunning do not hate nor love the mortals as other Kin tend to do. They might, however, be the ones most curious about them - like a young god trying to understand their creations, they like to live amongst the Mortals and play their little games to see how far they can go and what might come out of it. Ultimately, they will care mostly for their own entertainment and easily disregard the wellbeing of a single mortal if it doesn't come with any personal benefit.

bottom of page